using System; using System.Net.Sockets; using System.Text; using System.Threading; class Client { static void Main(string[] args) { if (args.Length == 0) { Console.WriteLine("Zadejte IP serveru."); return; } TcpClient client = new TcpClient(); try { client.Connect(args[0], 65500); Console.WriteLine("Připojeno k serveru!"); } catch (Exception ex) { Console.WriteLine("Nepodařilo se připojit: " + ex.Message); } NetworkStream stream = client.GetStream(); Thread receiveThread = new Thread(() => { byte[] buffer = new byte[4096]; while (true) { try { int read = stream.Read(buffer, 0, buffer.Length); if (read == 0) break; Console.Clear(); Console.Write(Encoding.UTF8.GetString(buffer, 0, read)); } catch { break; } } }); receiveThread.Start(); while (true) { var key = Console.ReadKey(true).Key; string move = key switch { ConsoleKey.W => "W", ConsoleKey.S => "S", ConsoleKey.A => "A", ConsoleKey.D => "D", _ => "", }; if (!string.IsNullOrEmpty(move)) { byte[] data = Encoding.UTF8.GetBytes(move); stream.Write(data, 0, data.Length); } } } }