diff --git a/nvf-configuration.nix b/nvf-configuration.nix index 8ade5f5..7bebe58 100644 --- a/nvf-configuration.nix +++ b/nvf-configuration.nix @@ -114,25 +114,22 @@ _: { style = "dark"; base16-colors = { - # neutrals - base00 = "#1C1D11"; - base01 = "#2A2C17"; - base02 = "#3A3D1E"; - base03 = "#4B4F26"; - base04 = "#5F6431"; - base05 = "#757C3E"; - base06 = "#AEB786"; - base07 = "#E9EBD3"; - - # warm-summer accents - base08 = "#B76B5A"; # red – sun-baked brick - base09 = "#C08A56"; # orange – dried clay - base0A = "#C9B36A"; # yellow – muted wheat - base0B = "#757C3E"; # green – olive - base0C = "#5E8C6F"; # teal – sage - base0D = "#5B7083"; # blue – dusty steel - base0E = "#7C6E82"; # violet – faded plum - base0F = "#2A2C17"; # brown – extra + base00 = "0d0f0f"; # darkest – background forest + base01 = "181b1d"; # tree shadows + base02 = "232728"; # tent shading + base03 = "383d3f"; # log and clothing shadows + base04 = "555c5e"; # tent outer edge + base05 = "cacbc9"; # face light + base06 = "f5e9d3"; # bright highlights + base07 = "ffffff"; # lightest (fire + extreme highlights) + base08 = "d36f4a"; # red – fire ember + base09 = "e89f6f"; # orange – flame edge + base0A = "f8c78f"; # yellow – flame core + base0B = "89a068"; # green – sprite tent box + base0C = "678d88"; # teal – tent shadows + base0D = "44596e"; # blue – beanie + base0E = "85718b"; # violet – shirt reflections + base0F = "6c3d26"; # brown – log and dirt }; transparent = false; };